The system represents the character's ability to "screw" with their fate to a point. The better/more badass the post is, the longer the character lives, relatively speaking. The points are a measure of which a person is allowed to spend to either one of three ways.
The first use is to spend the points to survive and/or dodge any attack. The second is to spend a point to gain an attack that is undodgeable. The third categorizes miscellaneous actions, such as further enhancing one's abilities past their limits for a single "scene."
There isn't a limit of how many points one may have at any one time, nor is there a limit of how many points can be placed into the system's "music box". The only limits would be one's writing ability and the decay system, which is as follows: If for every so many posts that one does not use a point, then on the next post, they would receive "point decay", which would decrease the number of points that they have by 20%, and then by an additional 20% for every post that they don't use a point in, until the Decay percentage locks out at 100%. These points would be subtracted from the character's total pool of points, but not from the music box, and it is impossible to go below 0 points.
The "music box" is sort of an investment box, of which points can be placed into it, and won't be affected by decay, but can't be used for actions either. When a point is placed into the box, the character gains the option of using their "designated theme song". When this "action" occurs, they can spend points that they had as if they had double the points. However, when they do use their points in this fashion, after the scene that they activated their music box, all points that they had invested in both the box and the pool will be reset to zero.
Think of it as a charge-up skill that characters would have. But this also includes any villains, whether NPC or played by another member. And if you played Pathfinder, D&D, it's similar to the Hero Points system that those games have.
They still won't be allowed to control other's actions, level entire buildings, those sorts of things, if that was what you were asking. And then there's also the option of opting out from even using the system at all, which basically allows a character not to worry about the point-system (there will be an OOC thread that will take care of keeping track of the points).
As for the villains, they would be of different mindsets. Some would be in it just to cause war, while some would just try to expose that magic still exists. And then you have the odd one who just wants to watch the world burn (joker reference).
And for the cover-ups? Most of the incidents would be covered up with a usual "it was tech malfunction" or that "there was an earthquake that had occurred", those merely being examples.
Anything else that might need clarification? Any possible suggestions?
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/Z-y3LJ6y0Tc/viewtopic.php
steve smith zou bisou bisou tim tebow press conference tebow press conference trina rob dyrdek oberon
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.